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Take Charge of Your Mobs with Mob Remote Control Mod



Download Mod Mob Control: How to Customize and Balance Entity Spawns in Minecraft




Minecraft is a sandbox game that allows you to create and explore your own unique world, with various creatures and biomes. However, sometimes you may encounter problems with the spawning of entities, such as mobs, animals, and ambient creatures. For example, some entities may be too rare or too common, some biomes may be too empty or too crowded, or some mods may conflict with each other and affect the spawn rates.




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If you want to have more control and customization over the entity spawns in your Minecraft world, you may want to download Mod Mob Control, a mod that lets you adjust the spawn weights and limits for any entity in any biome. In this article, we will explain what Mod Mob Control is, how to install and use it, how to tweak the spawn settings for different entities and biomes, how to add new entities and biomes to the mod, and how to troubleshoot and fix common issues with it.


What is Mod Mob Control?




Mod Mob Control is a mod for Minecraft that allows you to fully control and customize entity/mob spawns without affecting or conflicting with any other mods that do the same thing. The goal of this mod is to stop entities from lagging your world or hurt your TPS (ticks per second) and allow you to control the max spawn rate of any entities.


Features and benefits of Mod Mob Control




Some of the features and benefits of Mod Mob Control are:


  • Ability to limit the max number of a specific entity in a chunk that can spawn.



  • Ability to limit the max number of a specific entity in a dimension/world that can spawn.



  • Ability to use entity selectors instead of specific entity id. You can specify any entity using the mod id and name.



  • By default the config is clean and doesn't affect anything. It is compatible with Bloodmoon. There is an option to disable the limit when under a blood moon event.



  • It uses almost no server performance.



How to install and use Mod Mob Control




To install Mod Mob Control, you need to have Minecraft Forge installed first. Then, download the mod file from [CurseForge](^1^) or [GitHub](^6^) and place it in your mods folder. After that, launch Minecraft and enjoy the mod.


To use Mod Mob Control, you need to edit the config file located in /config/mobcontroller.cfg. This file contains all the settings for the mod, such as the spawn weights and limits for different entities and biomes. You can use any text editor to open and edit this file.


How to adjust spawn weights and limits for different entities and biomes




In this section, we will explain how to adjust the spawn weights and limits for different entities and biomes using Mod Mob Control. There are three main ways to do this: using the config file, using entity selectors, and using bloodmoon exception.


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Using the config file




The config file is where you can specify the spawn weights and limits for any entity in any biome. The format of the config file is as follows:


# Configuration File ########################################################################################################## # To add an entity, just specify it using this format: "modid:entityname" or use the entity selectors below: # Entity Selectors: # ----------- # all.living # all.water # all.ambient # # all.animal # all.monster # all.hostile # all.passive # all.flying # all.ground # all.boss # ----------- # To add a biome, just specify it using this format: "modid:biomename" or use the biome selectors below: # Biome Selectors: # ----------- # all.biomes # all.overworld # all.nether # all.end # ----------- # To add a spawn weight, just specify it using this format: "weight: number" where number is an integer value. # To add a spawn limit, just specify it using this format: "limit: number" where number is an integer value. # To add a bloodmoon exception, just specify it using this format: "bloodmoon: true/false" where true means the limit is ignored during bloodmoon and false means the limit is applied during bloodmoon. ########################################################################################################## Example: all.monster # The max number of monsters that can spawn in a chunk. limit: 10 # The max number of monsters that can spawn in a dimension/world. worldlimit: 100 # The spawn weight of monsters. Higher values mean more frequent spawns. weight: 100 # Whether the limit is ignored during bloodmoon or not. bloodmoon: true minecraft:creeper # The max number of creepers that can spawn in a chunk. limit: 2 # The max number of creepers that can spawn in a dimension/world. worldlimit: 20 # The spawn weight of creepers. Higher values mean more frequent spawns. weight: 50 # Whether the limit is ignored during bloodmoon or not. bloodmoon: false minecraft:pig # The max number of pigs that can spawn in a chunk. limit: 4 # The max number of pigs that can spawn in a dimension/world. worldlimit: 40 # The spawn weight of pigs. Higher values mean more frequent spawns. weight: 80 # Whether the limit is ignored during bloodmoon or not. bloodmoon: false minecraft:pig biomesoplenty:bamboo_forest # The max number of pigs that can spawn in a chunk in the bamboo forest biome. limit: 8 # The max number of pigs that can spawn in a dimension/world in the bamboo forest biome. worldlimit: 80 # The spawn weight of pigs in the bamboo forest biome. Higher values mean more frequent spawns. weight: 160 # Whether the limit is ignored during bloodmoon or not in the bamboo forest biome. bloodmoon: false


You can add as many entities and biomes as you want, and customize their spawn weights and limits according to your preference. You can also use the default values for any entity or biome by leaving them blank.


Using entity selectors




Another way to adjust the spawn weights and limits for different entities and biomes is to use entity selectors. Entity selectors are keywords that represent a group of entities based on their characteristics, such as living, water, ambient, animal, monster, hostile, passive, flying, ground, or boss. You can use entity selectors instead of specific entity id to apply the same settings to multiple entities at once.


For example, if you want to limit the max number of living entities that can spawn in a chunk to 20, you can use the entity selector "all.living" and specify the limit as follows:


all.living limit: 20


This will apply the same limit to all living entities, such as animals, monsters, villagers, etc. You can also use entity selectors for biomes, such as "all.biomes", "all.overworld", "all.nether", or "all.end".


Using bloodmoon exception




The last way to adjust the spawn weights and limits for different entities and biomes is to use bloodmoon exception. Bloodmoon exception is an option that allows you to disable or enable the spawn limit when under a blood moon event. A blood moon event is a rare occurrence that happens at night and causes more hostile mobs to spawn with increased difficulty.


If you want to have more challenge and excitement during a blood moon event, you can use the bloodmoon exception to ignore the spawn limit for certain entities or biomes. For example, if you want to have more zombies and skeletons during a blood moon event, you can use the bloodmoon exception as follows:


minecraft:zombie bloodmoon: true minecraft:skeleton bloodmoon : true minecraft:skeleton bloodmoon: true


This will allow zombies and skeletons to spawn without any limit during a blood moon event, making it more challenging and fun. You can also use the bloodmoon exception to apply the spawn limit for certain entities or biomes during a blood moon event. For example, if you want to have less spiders and endermen during a blood moon event, you can use the bloodmoon exception as follows:


minecraft:spider bloodmoon: false minecraft:enderman bloodmoon: false


This will enforce the spawn limit for spiders and endermen during a blood moon event, making it less annoying and scary. You can use the bloodmoon exception for any entity or biome according to your preference.


How to add new entities and biomes to the mod




In this section, we will explain how to add new entities and biomes to the mod using Mod Mob Control. There are two main ways to do this: using the addbiome command and using the addentity command.


Using the addbiome command




The addbiome command is a command that allows you to add a new biome to the mod without editing the config file. The syntax of the addbiome command is as follows:


/addbiome modid:biomename


For example, if you want to add the twilight forest biome from the Twilight Forest mod, you can use the addbiome command as follows:


/addbiome twilightforest:twilight_forest


This will add the twilight forest biome to the mod and create a new section in the config file for it. You can then customize the spawn weights and limits for any entity in this biome using the config file.


Using the addentity command




The addentity command is a command that allows you to add a new entity to the mod without editing the config file. The syntax of the addentity command is as follows:


/addentity modid:entityname


For example, if you want to add the firefly entity from the Twilight Forest mod, you can use the addentity command as follows:


/addentity twilightforest:firefly


This will add the firefly entity to the mod and create a new section in the config file for it. You can then customize the spawn weights and limits for this entity in any biome using the config file.


How to troubleshoot and fix common issues with Mod Mob Control




In this section, we will explain how to troubleshoot and fix common issues with Mod Mob Control. There are three main issues that you may encounter with this mod: compatibility with other mods, performance impact, and reporting bugs and feedback.


Compatibility with other mods




Mod Mob Control is designed to be compatible with any other mods that affect entity spawns, such as Biomes O' Plenty, Just Enough Resources, or Bloodmoon. However, there may be some cases where Mod Mob Control may not work properly with some mods or cause conflicts or crashes. To avoid or fix these issues, you can try the following solutions:


  • Make sure you have the latest version of Mod Mob Control and Minecraft Forge installed.



  • Make sure you have configured Mod Mob Control correctly according to your preference and needs.



  • Check if there are any errors or warnings in your log file or console output.



  • Disable or remove any mods that may be causing problems with Mod Mob Control.



  • Contact the mod author or developer of Mod Mob Control or the other mods involved and report the issue.



Performance impact




Mod Mob Control is designed to have minimal performance impact on your game. It uses almost no server performance and does not affect your TPS (ticks per second) or FPS (frames per second). However, there may be some cases where Mod Mob Control may cause lag or stuttering in your game. To avoid or fix these issues, you can try the following solutions:


  • Make sure you have enough RAM (memory) allocated for your game.



  • Make sure you have a good CPU (processor) and GPU (graphics card) for your game.



  • Reduce or optimize your graphics settings for your game.



  • Reduce or optimize your entity spawn settings for Mod Mob Control.



  • Contact the mod author or developer of Mod Mob Control and report the issue.



Reporting bugs and feedback




Mod Mob Control is a mod that is constantly being updated and improved by the mod author and developer, who is open to suggestions and feedback from the users. If you encounter any bugs or glitches with Mod Mob Control, or if you have any ideas or requests for new features or improvements, you can report them to the mod author or developer using the following methods:


  • Leave a comment on the [CurseForge] or [GitHub] page of Mod Mob Control.



  • Send a message to the mod author or developer on [Discord] or [Twitter].



  • Create an issue on the [GitHub] repository of Mod Mob Control.



Please provide as much detail as possible when reporting bugs or feedback, such as your mod version, Minecraft version, Forge version, other mods installed, config settings, log file, screenshots, videos, etc. This will help the mod author or developer to identify and fix the problem faster and better.


Conclusion and FAQs




In this article, we have explained what Mod Mob Control is, how to install and use it, how to adjust the spawn weights and limits for different entities and biomes, how to add new entities and biomes to the mod, and how to troubleshoot and fix common issues with it. We hope that this article has helped you to understand and enjoy Mod Mob Control better.


Mod Mob Control is a mod that allows you to fully control and customize entity/mob spawns without affecting or conflicting with any other mods that do the same thing. It is a useful and powerful mod that can enhance your Minecraft experience by allowing you to balance and optimize the entity spawns in your world according to your preference and needs.


If you have any questions or doubts about Mod Mob Control, you can refer to the following FAQs:



QuestionAnswer


Where can I download Mod Mob Control?You can download Mod Mob Control from [CurseForge] or [GitHub].


What are the requirements for Mod Mob Control?You need to have Minecraft Forge installed first. You also need to have Java 8 or higher.


How can I backup my config file?You can copy and paste your config file to another location or rename it with a different extension.


How can I reset my config file?You can delete your config file and restart your game. A new config file will be generated with the default values.


How can I check the spawn rates of entities in my world?You can use a mod like Just Enough Resources (JER) that shows you the spawn rates of entities in different biomes.


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